![]() ![]() Each mind-rotting battle plays out the same way: hit an enemy weakness enough times that the shield gauge drops to 0, and then you unleash your strong attacks now that your damage can get through. Every instance of combat - from the very beginning to the post-game content - is an exercise in tedium. If the above battle looks boring, that’s because it is. Hat gives minus one to defense against parental abuse. So I pumped in another 50 hours to beat it harder than those Ninty fans’ fathers beat them. Yet after dropping the game at the 20-hour mark, I realized that if I wanted to avoid a hoard of low-T fuckbois whining in the comments about how I didn’t really play it, I’d have to run this shit to completion.
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